Update on the female character:
So previously I created the low poly and unwrapped it, from there I was planning to have a few days break since I’ve not really had a break since Uni finished. Break over and I’m back; I’ve baked the normals and AO via xNormals and I’m now working on the diffuse, I’m basically blocked everything and started on the clothing which has got me to this stage.
Still got to work on the face, hair, arm(s), boots belts, yadda yadda. I’m taking my time with the texturing part, I usually rush it and it tends to look crap at the end.